Release Range

Weather forecasters add uncertainty proportional to how far in the future their prediction reaches.

... the Product Owner is building a Release Plan based on team velocities. The team takes work into its Sprints based on Yesterday’s Weather.

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Stakeholders (e.g. managers or customers) tend to treat any single delivery date as definitive, and they tend to treat definitive feature lists as commitments.

Stakeholders want to know release dates, but you cannot forecast a delivery to fall on an exact date, as there might emerge new requirements or delays; in addition, team velocities might gradually change. The possibility of such uncertainty lies close to the foundations of agile development.

Estimates are almost always lacking in precision, or accuracy, or both. In general, the future is uncertain in any project and the Product Owner and other stakeholders must live with that. The delivery might be delayed because developers leave the company or become sick; there might be unexpected server outages; it’s always impossible to know precisely what is entailed in the resolution of a thorny problem; and so forth. While taking all this into account, it is hard to give precise release dates. An estimate is just that: the best guess at the current time of how long it will take to do something. This fact runs afoul of the madness in business expectations that completion or delivery dates can be established with precision ahead of time.

When a team estimates work effort on PBIs or Sprint tasks, they too often give a single number with no variance. One popular technique in this category, used for long-term “projects,” is a Release Burndown. At best, the team estimates the total amount of work to be done to consume some amount of work on the backlog and then charts a trajectory that spans several Sprints. It’s like a Sprint Burndown Chart but it features per-Sprint tracking rather than day-by-day tracking:

The Scrum Team may create such a graph using the current velocity, with the best intentions of predicting when the “project” will complete. However, because variance accumulates with time, because the list of anticipated PBIs may change over the Sprints, and because velocity may change (even drop), the forecast completion date is likely to be inaccurate. Because it is the only concrete information they are given, stakeholders may hold this date as a given or even as a commitment, and there is likely to be disappointment all around in the likely event that the anticipated work is not complete on that date.

An alternative is for the team to create a range of estimates for each item that range from pessimistic to optimistic. However, that is time-consuming, is not based on an empirical history, and is difficult to fit within a consensus framework. The more information that is conveyed in differentiating the optimistic and pessimistic views, the lower the team’s confidence about the estimate and the greater the risk of taking the item into a Sprint. Estimates for the upcoming Sprint should have low variance and be made with confidence (see Estimation Points); reduced variance in items for later Sprints can’t rescue the uncertainty from even a modest variance in velocity. Range estimation also begs the question “What is the variance in the team’s estimate of variance?” and it’s too easy to get into numbers-driven project management hell. Further, this approach tends to weaken the team’s sense of commitment: they will tend to be content with consistently meeting the least ambitious commitment.


Make pessimistic and optimistic estimates for release dates based on Product Backlog Item estimates and a range of historic team velocities. Use a high and low team velocity from the past several months to calculate, respectively, the most pessimistic and most optimistic dates for each given release. The Scrum Team should accept release ranges, so that they feel committed to them. Note that this range is empirically derived, in contrast to the team articulating its gut feelings about worst-case and best-case estimates.

In the example below, the team has been asked when they will deliver a certain set of PBIs. The team always delivers starting at the top of the Product Backlog and works its way deeper into the backlog during succeeding Sprints. The team can compute their estimate for the total amount of effort required to accomplish such a delivery by summing the work estimates for all PBIs from the top of the backlog down to that desired point. Then the team divides that sum by their optimistic velocity, which suggests how many Sprints it will take to deliver all these items in the best case. Then the team divides the same sum by their pessimistic velocity to compute what might be the worst-case number of Sprints required to complete the work. A Sprint corresponds to a fixed time interval, so the results can directly be mapped onto a development duration.

The team can define the velocity range by looking at the velocities of the last few (three to five) Sprints, using the lowest among them as the pessimistic number, and the highest among them as the optimistic number. You can discard the top and bottom outliers first if you like. Remain consistent in your technique in the long term.

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Expectations are aligned between the Scrum Team and the stakeholders about the timing of upcoming Regular Product Increments.

This approach accommodates emerging requirements to get a range of release dates. Then you can tell the customer that the release will very likely be within this range. This should be told as a benefit rather than as just an “unfortunate fuzziness.”

The approach here is analogous to weather forecasts: there is a 60% chance that it will rain today and a 40% change that it will not. In the same way, the Release Range can be presented to the stakeholders. There is an 80% chance that the release will be ready on day X and a 20% chance that it will be delayed to day Y.

Sometimes stakeholders, however, want an exact date: for example, if the product is to be released in some event such as a trade show. If this is the case, you might be tempted to use the pessimistic estimate. However, this sets up a fixed-cost fixed-scope release plan and may limit the Product Owner’s ability to change the Product Backlog ordering to take advantage of emergent opportunities in the market. The pessimistic number does not in any case represent an exact guaranteed date, and sometimes it’s as undesirable to deliver early as to deliver late. Such highballing of the estimates almost always signals the tacit desire for a commitment, and agile teams should avoid it.

Hard deadlines do exist in the real world, however. You may need to have that demo ready in time for that trade show. Impending legislation may force the enterprise to change its software to be compliant with the law (at this writing, investment banks are scrambling to meet a deadline for the implementation or United States IRS 871(M) for which the deadline has already passed). However, there are never hard guarantees in complex development. The Product Owner can manage risk by positioning items appropriately on the Product Backlog, so they come to the top and enter a Sprint in time for timely deployment.

If there are no historic data of velocities of the teams, then knowledge from previous similar developments in the same domain could be used. Of course, in this case, it should be made visible that the estimates are not based on historic data and are likely to be unreliable. On the other hand, in this case, the Product Owner might want to be flexible with the release scope. Some features might need to be dropped out from the release, if it seems that the release would otherwise be late. In all such cases it is best to defer to the Development Team as the authority on these estimates and their reliability (see Pigs Estimate).

Release Range estimates should be revisited regularly. As development goes forward the ranges can become more focused.

You can do an analogous calculation for fixed-date planning, to report a range of PBIs that might be delivered by a given deadline.

To improve its predictions, a good Scrum Team reduces the variance in its velocity. See the Notes on Velocity.

Picture from Solution sketch courtesy of Mike Cohn.